![]() ![]() In real life, this is done to evade reactive armour, specifically the explosive kind, and isn't so good against other kinds. This is apparently a Spike antitank missile, which uses such a tandem charge. Sounds like a weirdly roundabout way of making a tandem warhead. The main point is that the cannon isn't able to significantly damage the armor it's firing at in single shots. * Subject to change if necessary to something smaller or larger. Please note that the implications of the accuracy or situation in which this can happen is not part of this question, just the implications of simultaneous hits Hitting the exact same spot, meaning that as one shell explodes the next one is almost hitting it as well. 2 shots will deal less damage then 3 etc. The scalability of shots hitting simultaneously around a spot.If they hit simultaneously they'll likely do more damage than if they hit with 0.1 second between hits. If they hit a meter away from each other they'll do less damage then if the shells are practically touching each other when they hit the armor. The question is, does this work and how well would it work? ![]() To combat this my army has developed a simultaneous hit method, allowing multiple vehicles to hit the same target and overcome its armor. If you shoot a 90mm cannon against something like the front of an Abrams tank you can practically fire one all day and not punch through the armor. This army uses mostly up to 90mm* cannons on their vehicles rather than the massive 120mm+ cannons that adorn most MBTs today. For various reasons I have an army that uses many smaller vehicles instead of spending a lot of full main battle tanks. ![]()
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